Although there were a number of design issues which
were debated and discussed, the following is an explanation of the main
issues which we considered needed addressing.
There was a
number of problems on deciding on which logo best suited the mood gallery.
We were determined to play on the metaphor of a gallery and keep in touch
with the feeling of existing art / sculpture galleries / studios. One of
the first tasks was to look at existing galleries to examine their logos
and layouts. After some concepts the following logo was developed:
much deliberation and compromise the following logo was developed:
The new logo
is believed to express more what the gallery is intended to be and also
includes more subtle uses of semantics.
is Web based and is completely interactive there were a number of issues
to be dealt with here. Do we restrict access ? Do we censor the art pieces
? How can we ensure this is used in a mature and intended manner ?
discussion on the matter the following points were noted. The gallery may
carry a warning at the title page. Although some of the submitted pieces
may appear pornographic, this is still counted as art.
If we introduced
a password protocol this may repel possible users. Finally
we accepted that the web site would be maintained by certain individuals
who would screen the entries and remove any unsuitable material.
2 D or 3
can be seriously effected by the language used to create the web site,
by making the gallery 2 D (html based) or 3 D(Vrml based), the user may
have to wait longer for each image to load. At this point we decided to
head towards a mixed medium –Use html and vrml. Navigation also plays along
with this issue as a 3d world will appear completely different in a 2d
environment. We arrived at the conclusion
that the best compromise for the navigational method used throughout the
gallery would be 2d based, i.e. the user is offered the choice of moving
left or right in a 3D environment, the element of space being reinforced
by the ability of such entities as the mood art canvasses being capable
of coming towards the user to give the impression of the user approaching
the art, again this follows the metaphor belonging to physical galleries
where visitors can go closer to art work or alternatively stand back from
it to attain a wider scope.
/ Level of interaction:
When a person
goes to an existing gallery he/she can only view what items are been displayed.
The visitor is limited to the information attained upon entering the gallery,
i.e. the catalogue which gives information on the exhibition, in the Mood
gallery the visitor can obtain information on the individual pieces as
they are viewing them, it also gives the visitor a chance to offer his/
her comments on the highlighted work, similar to a guestbook but more personal,
Moods are extremely
complex, and music can have a major influence on the way you are feeling,
it can even induce a certain emotional response. By having suitable, appropriate
music playing while a visitor is browsing through, for example the bad
mood gallery, whilst they are viewing art, of which the content is sorrowful,
sad, lonely etc. the music helps reinforce the emotional impact of the
mood art. The music levels can be monitored by the visitor giving them
the freedom to alter the intensity and volume, depending on the mood art
being viewed or by the mood they are in at that time. An example could
be: whilst viewing bright and cheerful images the user may prefer the accompanying
music to be quite evident and clearly audible, whilst if viewing more somber,
melancholic art the user may prefer the music to be quiet and non imposing,
the choice is totally up to the visitor, they can create whatever ambiance
they desire through the use and manipulation of the music.
The user will
have the option of setting up a feedback command, which will inform the
person who submitted a certain piece of work, on how many people have viewed
their ‘Mood’. Hopefully this will encourage users to contact each other
and to discuss their moods. It is important to note that the artists e-mail
account could become filled with thousands of comments and ideas from admirer's
of the art, this would result in the artist canceling the option of people
contacting him/her. This could be resolved by only allowing 10 e-mails
concerning mood art to be displayed in the artists browser at one time.
This would then encourage people to share their feelings and help in the
construction of a ‘mood’ chat room where users can meet, talk, cheer each
other up, or depress one another, depending on what the user is into, a
concept not too dissimilar to the notion of a 'real' gallery where people
are free to communicate and express their emotions and feeling about the
The other incentive
feedback is that the artist, upon submission of their art can check back
to see the amount of visitors to his/her work, from this it will become
on the popularity of the particular mood art. Perhaps influencing them
to withdraw the work or to replace the work with an alternative piece.